Dice Roller

Roll 2d6 plus a stat for any move, add forward and ongoing bonuses, and see the exact odds of a strong hit, a weak hit or a miss.

Pick a move, then roll.

Your vagabond's stats (they stay in this browser):

A forward bonus counts on your next roll only, so the roller clears it after you roll. An ongoing bonus stays until you change it. "Other" is for anything else the table agrees on, such as a modifier from another vagabond helping or interfering.

Reading the Roll

Root has no advantage or disadvantage dice: bonuses come as +1 forward or +1 ongoing from moves and gear. Starting stats run from −1 to +2. See Moves & Mechanics for what each move does on each result.

Exact Odds

Worked out from all 36 ways two dice can land, not by simulation. The highlighted row is your current roll.

Total modifierStrong hitWeak hitMiss

Every +1 counts. Going from +0 to +2 cuts your chance of a miss from 41.7% to 16.7% and raises your chance of a strong hit from 16.7% to 41.7%.

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